Google Stadia better not blow its VR plans if it wants to survive any longer

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Be honest, when was the last time you thought about Google Stadia? For us it was discovering the forgotten box our Founder’s Edition came, in gathering dust in the back of a cupboard, the midnight blue controller placed pristinely on its cardboard pedestal.

While many of us had given up on Google’s ill-fated game streaming service – and for a time it looked like Google was pulling the plug too when it ditched its first-party game lineup earlier this year – it looks like the tech giant has one final trick up its sleeve.

Job postings were recently discovered by RoadToVr that show Google is hiring VR experts to work on its Stadia team. We don’t yet know what exactly the final product will look like, but this move into VR could be what Stadia needs to return to the spotlight.

Where it all went wrong

If you’re unfamiliar with the service (and there’s a decent chance you are) Google Stadia is like Amazon Prime Video but for video games. You can buy digital games and even subscribe to a service to get some for free, but they’re not run on your own hardware. Instead, Google’s servers manage nearly all of the heavy lifting, and all you need is a controller, a stable internet connection, and either a compatible smartphone, laptop, or Google Chromecast, to play. Your input from a controller or touchscreen is essentially directing a server-side computer somewhere up in the digital clouds.

The big advantage of this system is that you don’t need a brand new PS5 or an RTX 3090 powered gaming PC to enjoy a great gaming experience, you just need a good enough internet connection.

However, while Google Stadia’s early trailers promised big, the service didn’t deliver many of its stand-out features at launch (and some took the best part of a year to finally arrive). Early adopters felt like they’d been burned by false hope, and generally negative reviews were unlikely to encourage new players.

We don’t know for sure how well (or poorly) Stadia sold, but reports have given us a glimpse at the situation and it doesn’t seem good. Rival streaming service Amazon Luna doesn’t seem to have dazzled audiences either, though Xbox may turn things around thanks to its Xbox Cloud Gaming service also being tied into the hugely popular Xbox Game Pass Ultimate subscription.

Could a Google’s switch into VR see Google Stadia rise up better than ever before?

Like a phoenix from the ashes 

The Oculus Quest 2’s astounding sales figures (such as it outselling all other Oculus VR headsets combined in around half a year on sale) show that players want cheaper wireless VR experiences. Oculus’s Quest 2 delivers just that, but while we loved our time with the device you might occasionally notice its underperforming hardware.

Unfortunately, it’s hard to balance price with performance in tech; something always has to be compromised. For the Oculus Quest 2, its processing power took a hit but it costs less than most other VR headsets and doesn’t need to be tethered to a $1000+ PC to run. With Stadia’s help though, those compromises could vanish.

By having Google’s servers do all the hard processing work, VR headsets would just have to handle streaming the final image and passing back player movements. This would not only be beneficial to Facebook’s Oculus Quest headsets but could see Google Cardboard or Daydream revived too as even underpowered smartphones might finally be able to output a decent VR performance.

Sure there are glaring issues to be solved, as even the smallest movement delays can cause serious motion sickness and loss of immersion when you’re living in the experience. But the potential of Google Stadia in VR has us excited to play the service again (and that’s from people who abandoned their Stadia controller before our three-month free trial expired).

We just hope we don’t feel burned by our over-excitement yet again.

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