Digital Foundry has released a Tech Review for Sonic Origins

Switch

Products You May Like

Sonic Origins, a collection of 4 retro Sonic the Hedgehog games, has been available for 5 days now. With the collection being available for nearly a week now, fans have been gradually taking a look at the technical aspect of Sonic Origins.

This also includes Digital Foundry. Earlier today, they released a Tech Review for Sonic Origins. As the name implies, they reviewed Sonic Origins, but mainly from a technical standpoint. If you’re curious about what they said, a list of highlights can be seen down below.

GENERAL

  • Overall, feels unpolished – glitches and steep price tag make it a tough sell at the moment
  • The games in the collection are not emulated, but are proper ports remade in the Retro Engine
  • The frontend for the collection is powered by the Hedgehog Engine
  • DLC feels tacked on and should have been included
  • The drop dash (now included in all games) feels glitchy compared to Mania
  • Classic Mode still uses the Retro Engine versions of the games and doesn’t feel entirely faithful
  • Lots of minor bugs that need to be addressed (Museum typos, Tails getting stuck, Blue Spheres music tempo not increasing, etc.)

VIDEO

  • All the games are rendered using a bilinear filter rather than a sharp scale, resulting in softened pixels
  • Turning anti-aliasing on in Origins’ settings results in an unacceptably blurry presentation
  • The other video filter options included with Mania are not present in Origins
  • PS5/XSX provides a pristine native 4K frontend, Switch is blurrier
  • Animated videos are incorrectly scaled on the Switch
  • Anniversary Mode is native 16:9 widescreen, Classic Mode is 4:3
  • Sonic CD’s menu is functionally/visually inconsistent with the other games in the collection

AUDIO

  • Overall volume levels are too low, especially on the Switch in portable mode
  • Sonic CD’s animated videos are too loud compared to everything else
  • Several 3&K songs were replaced with versions based on the prototype songs
  • The music in 3&K is muffled compared to the other games
  • Sonic CD’s music extended music loop sections included in the 2011 version are no longer present
  • Sonic CD’s voice samples are not present

PERFORMANCE

  • PS5/XSX frontend runs at 60fps, Switch runs at 30fps and feels less fluid
  • The games feature low input lag and feel remarkably responsive
  • Slowdown eliminated in the games thanks to Retro Engine – games run at a smooth 60fps
  • Special stages are much smoother compared to the original Genesis/CD versions

Source

Articles You May Like

Huge new GTA 5 mod will let you run around a full recreation of Liberty City as Michael, Trevor, and Franklin, if you fancy returning to Niko’s old haunts ahead of GTA 6
Meta suggests users buy its Quest 3 mixed reality headset as it officially discontinues the Quest Pro
Indiana Jones and the Great Circle baddie Voss might say karate weirdly, but his actor’s glad he didn’t have to learn how to whip Indy’s bum for real
When is the Nintendo Switch 2 reveal coming? Some fans have turned to tarot readings for an answer, and I’m only 50% sure they must be joking
Valorant welcomes new Initiator – Tejo

Leave a Reply

Your email address will not be published. Required fields are marked *