Octopath Traveler II devs discussed the game’s camerawork

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Octopath Traveler II doesn’t release until February 24th, but that doesn’t mean that the devs are remaining quiet about the game. In fact, producer Masashi Takahashi and director Keisuke Miyauchi participated in an interview with Famitsu that was eventually translated into English and posted by Nintendo Everything.

The most interesting topic they discuss is the camerawork. There is no longer just a top-down view. According to Miyauchi, “it’s processed differently internally as well, since while we used scripted events last time, this time we used the Unreal Engine’s features, doing things like we would for a 3D scene”.

However, there had been camerawork changes for the battles too. Miyauchi says that “we made things flashy when they should be, and kept some things the same from last game when appropriate, and I think we managed to make the presentation very varied”.

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