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The latest video game the tech-focussed team at Digital Foundry have been examining is the recently released remaster/remake of Crisis Core: Final Fantasy VII Reunion. In this case we are looking at the Nintendo Switch version which runs at a relatively stable 30fps in both docked and handheld mode. When the game is played in docked mode the resolution flits between dynamic 540p -720p and in handheld mode the resolution is dynamic between 432p-720p, though it generally hovers around 504p. As you would expect, the Nintendo Switch version of Crisis Core: Final Fantasy VII Reunion has seen sacrifices in some areas to get the game running well on the system, but Switch owners should rest assured that it is a decent port from Square Enix.
- Nintendo Switch version:
- gamma is off compared to other systems
- most features are retained
- the expected pairing down is here
- reduced foliage draw
- lower res post processing
- SSR is noisy
- real time shadow maps have mixed removal of real time shadow maps in exterior settings
- seems to use capsule shadows
- 576p-720p/30 in docked
- 432p-720p/30 in handheld, usually 504p
- has frame pacing issues
- few drops below 30
- no motion blur