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Imagine for a moment, if you will, that Persona 5 let you suplex your opponents. Even better, imagine if those moves were pulled off through timing based minigames that resembled the battles found in Nintendo’s excellent (and underrated) Mario & Luigi RPG series. Sounds good, right? Well guess what, that game exists! It’s called Wrestle Story and it’s definitely a project to keep an eye on.
After spending twenty glorious minutes with its colourful demo at PAX East, I was keen to chat to creative director Steve Jimenez about the team’s inspirations, the challenges of translating wrestling into a turn-based RPG and the exciting locations that players will attempt to liberate from a group of devious heels.
This article was originally published by Rockpapershotgun.com. Read the original article here.