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I don’t want to say every CRPG going forward should aspire to be like Baldur’s Gate 3. Not everything needs to be nearly this big and ambitious, or even this dense. But it is a landmark moment in the genre, and if I had to point to one paragon that I would like everyone else making these to take inspiration from, this is absolutely it. I waited 14 years for the stars to align again so that we could get the ideal mix of crunchy, tactical, old-school RPG combat, an epic and well-written story with complex characters and lots of meaningful choices, and a level of polish and cinematic presentation that let me see the sweat and the sorrow on characters’ faces in their darkest hours. Plenty of other games have partially completed that list, but the last time they all came together was Dragon Age: Origins in 2009. And I can finally say that game, and its Infinity Engine predecessors, have a worthy successor that’s not just matched their RPG greatness, but surpassed it. Baldur’s Gate 3 is just about everything I could have asked for.
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