Super Mario Bros Wonder developer interviews

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Nintendo has a rich history of bringing Mario’s adventures to life on its consoles, and the upcoming release of Super Mario Bros Wonder signifies a significant shift in the trajectory of the franchise. While the Nintendo Switch and its predecessor hosted several Mario titles, they predominantly consisted of ports rather than original creations. With Super Mario Bros Wonder, fans are eagerly anticipating an entirely new gameplay experience, elevating the beloved series to unprecedented heights.

In a recent “Developer Interview” released by Nintendo, Producer Takashi Tezuka shed light on the conceptualization process behind the game. Addressing initial concerns that Super Mario Maker might have negated the necessity for a new 2D Mario title, Tezuka emphasized his determination to create an experience distinct from its predecessor. The development team, initially apprehensive due to the creative prowess displayed by players in Super Mario Maker, was inspired by Tezuka’s vision to foster a creative environment without any time constraints, allowing ideas to flourish organically.

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