The Last of Us Multiplayer Cancellation Was Triggered by Bungie Feedback

PS4 & PS5

Products You May Like

The Last of Us Multiplayer game’s cancellation may have partially been triggered by some ‘helpful’ and honest feedback that Bungie provided Naughty Dog. That’s according to journalist Jason Schreier, who had previously said that Bungie’s internal review of the multiplayer project led Naughty Dog to re-evaluate things.

Bungie didn’t demand the cancellation of The Last of Us multiplayer

Schreier made his comment in response to a follower on X who had misconstrued his original report. The user claimed that Bungie “told” Naughty Dog to cancel TLOU multiplayer, and bemoaned that a studio with few acclaimed games would dictate Naughty Dog, a developer known for making highly-rated games.

In the conversation that followed, Schreier clarified that Bungie provided “helpful” feedback to Naughty Dog, who then made the “smart” decision to cancel TLOU multiplayer.

It’s hard to disagree with Schreier here. Naughty Dog’s expertise certainly isn’t live service, and dedicating resources to the project may have backfired and bled money. Although TLOU fans would have liked an online aspect similar to TLOU 1, that was never supposed to be the series’ main attraction.

Times have changed, and slapping on multiplayer portions to primarily single-player games is mostly a thing of the past.

Articles You May Like

How Jackbox Games Took a Beloved Party Game and Made a New Remote Play Version
Starfield’s Shattered Space DLC gets fresh deep-dive from Bethesda, with a bunch of story details about missing serpent dudes and “the vortex incident”
Wild Bastards has got killer style and ideas, but feels like a scattered shotgun blast instead of a bullseye
Zelda: Tears of Kingdom art director says Depths were inspired by “Cretaceous Period-like world with dinosaurs”
NYT Connections today — hints and answers for Sunday, September 15 (game #462)

Leave a Reply

Your email address will not be published. Required fields are marked *