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Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I once read in a book that you shouldn’t really believe anything you read in a book until you’ve checked at least two other books. Unfortunately, those two books both said the same thing, meaning I had to check four more. If anyone knows what every book ever written says on the subject, do let me know. I’m trapped now.
This week, it’s head of IP development at Leverage, former Deck 13 narrative director, and former head of artistic research at Norway’s Centre for Interactive Media Arts, Christian Fonnesbech! Cheers Christian! Mind if we have a nose at your bookshelf?
What are you currently reading?
Books and games were my first loves – then came the movies (and pen & paper role playing).
I sometimes think my entire career is about recreating those emotional journeys with friends.
I usually read several books at the same time, I have a “to be read” pile in my bookshelf, and
there’s usually more books incoming in the mail.The Last Samurai by Helen DeWitt
I ripped through this funny, surprising, moving novel in a couple of days – finishing it now. I
don’t use the word “astounding” much, but Wow! This is so smart and wholly originial (how
often can you say that?). It’s about a neurodivergent single mother raising a genius child on a
diet of 8+ languages, mathematics, and the movie The Seven Samurai. It made me think
about storyworlds and what they do to us and to the characters in them in completely new
ways. Read it – you won’t regret it.The Lord Of The Rings by J.R.R. Tolkien
I’m ashamed to admit that I’ve never read it cover to cover. The shame is real, because I work
in Tolkien’s house every day; he pretty much invented the whole idea of an alternate fantasy
world – and I’m involved in developing three of those right now. Robert E. Howard may have
lit the fuse first with Conan – but Tolkien took the idea of an alternative world to the moon.
Will I finish LOTR this time? Honestly, I’m not sure. While I admire his brilliance and
monumental orginality in his time, the whole “following ancestral heroes of destiny” thing
has dated badly. Also, Peter Jackson’s movies are note-perfect, and it’s a very, very long road
trip when you already know the story. Finally, well… I always preferred Dune.Play Nice by Jason Schreier
Blizzard Entertainment is one of the few studios who have consistently built lasting IP-
universes. Reading it made me realise why so many other game studios and publishers
always wait too long to develop an IP vision for their games. In the old days, gameplay was
enough, it sold itself; this has meant that the process of building emotion I sonly rarely part of
the culture of games companies. I speak from experience when I say that very, very few
studios bake emotions into their development process from the start. Back in the day, this
didn’t matter: back then, the competition was about gameplay and tech. But today? Emotion
is critical, and Blizzard was part of making that happen. Great book.
What did you last read?
MCU: The Reign Of Marvel Studios– by Robinson, Gonzales and Edwards
If you’re interested in building IP-universes, there’s really no escaping the MCU. I read this
on and off while revisiting some of the Marvel movies in phase 1-3. Even though they built
the Marvel Cinematic Universe on the backs of 1000s of existing comic books, it is still an
incredible feat of content engineering. I doubt we’ll see its like again in our lifetime. Imagine,
from Iron Man in 2008 to End Game in 2019, there’s 23 movies! Each one a massive
complex of interconnected writing, casting, contract negotiations, visual design, effects,
shooting, marketing, and so on.Reading the book and watching the movies again made me realise that the biggest shift was to flip these superheroes from niche comics to mainstream
movies. Each superhero went from being a bunch of features (Shoots webs! Flies! Has
adamantite claws!) and attitudes (Angry! Tells jokes!) to being directly relatable to a broad
audience. Suddenly, Iron Man’s daddy issues were front and center over 22 movies. Thor and
Loki became all about brotherly rivalry, and don’t get me started on The Guardians of the
Galaxy (the best Marvel movie ever?). This is very similar to the challenge most game
characters have today: they’re mainly a bunch of cool features, and that isn’t going to be
enough.
What are you eyeing up next?
Outcast – graphic novel by Kirkman and Azaceta
I’m going to reread this as inspiration for a project about supernatural possession. Kirkman
was the writer behind the original Walking Dead graphic novels. I’m fascinated by how he
and GRR Martin brought “shocking main character death” into the mainstream. Before
Walking Dead and Game Of Thrones, the heroes in mainstream stories always made it out
alive. But, suddenly, all bets were off – these days, nobody is safe. Outcast doesn’t
disappoint. It’s about a man stalked by possessions that target those he loves. It’s possession
as trauma – and a great example of how mainstream genre stories can also be deeply personal
and original. This is an important balance to aim for, if you want a big audience: the story in
your game needs to respect the expectations for a genre story (Exorcisms! Disturbing body
contortions!), but it also needs to bring enough emotional connection and originality to
connect and stand out (in this case generational pain, psychological scars, and more).
What quote or scene from a book sticks with you the most?
I collect quotes, so here’s a couple…
“As long as you get the emotion right, you can throw in all the other stuff.” – Edward P. Jones
Jones said this in an interview about his Pullitzer-prize winning novel, The Known World.
The book is about a Black slave owner, and Jones was asked about how extensive his
research had been. His answer was that he hadn’t done any – he focused on the emotion and
let the rest bloom from that. This is a huge part of the work I do with games companies: from
an artistic point of view, as well as for positioning the game in the market – we need to get
the emotion right.“I had left the door of my mind open to the thoughts of others, which I mistook for my own.” –
David Diop, At Night All Blood Is BlackThis is a good one, but tough to live and work by. Game universes often work within existing
genres, attempting to repurpose existing ideas for a proven audience into something that is
fresh but still familiar. The trick is to understand what has gone before, without letting your
project be overtaken by it. If you don’t free yourself, you’ll create something generic and
forgettable. On the other hand, if you free yourself too completely, the audience will think
you’re weird (this might mean it is art, which is wonderful, but also very difficult to sell).“I can’t go on. I’ll go on” – Samuel Beckett
Devoting yourself to creating anything new, in a nutshell.
What book do you find yourself bothering friends to read?
The Wager by David Grann
I was at Gamescom with 8+ meetings a day for a week, and whenever I had minute to myself
I just had to read what happened next. It is an absolute horror of a tragedy, that just keeps
going deeper and deeper. A big part of what makes it work is the feeling of authenticity. This
is something I try to bring to all my work: gameworlds are by nature almost completely
artificial. If we want people to get emotionally involved in them, we need to find an authentic
foundation for what is happening in the game. That doesn’t mean it has to be true, but it has
to be rooted in something that is true.The Masks Of Nyarlathotep by Larry DiTillio & Lynn Willis
Chaosium’s magnum opus, and perhaps the crowning achievement of pen & paper rpg
scenarios. I don’t have time to play pen and paper anymore, but read RPG scenarios for their
world-building. This monumental Call of Cthulhu campaign is a global adventure spanning
decades, with everything you could want from an existential horror world – cults,
conspiracies, ancient secrets, cosmic forces. It is an enormous campaign, but also super
detailed. It is full of epic spectacles and unique characters, and of course the constant threat
of insanity. I could forget that I’ve read it, just to experience it as a player, but the thought of
running it is just too overwhelming. I think I keep pushing it on people so I can live it through
them. A true RPG legend.
What book would you like to see someone adapt to a game?
The Player Of Games by Iain M. Banks
This is the only one that springs to mind. Banks wrote a whole series of novels set in the
“Culture” universe, but this is the only one of them I really like. The others are too loose and
slapdash for me, but this one is tight as a drum, brilliantly structured – and for a gamer it is
endlessly engaging (perhaps because it builds an entire civilization around being skilled at
games?). In the book, a renowned game player is bored, until he is introduced to a new game,
Azad, in a far off civilization. In Azad, every move on the board mirrors the social and
political dynamics of the alien empire, which is steeped in oppression, and the stakes turn out
to be… high. This is a novel that really understands games. There’s endless potential for an
interactive adaptation, although the challenge of designing a working version of Azad is
pretty daunting. I’ve read it more times than Dune – and that’s saying something.
New year, new slate, so do let me know which guests you’d like to see in upcoming entries. Not that Spector fella, though. He’s had enough. Book for now!