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I don’t think we’ve ever written about Intravenous 2, but the topdown shooter has been on my radar since its release last year. It’s a blend of tactical stealth and frenetic Hotline Miami spraying, and it just got a major update to add Steam Workshop support and a map editor.
The Workshop will let players download and share maps, campaigns, new weapons and gadgets that they’ve added to the game, although ambitious modders will need to know the Lua scripting language to implement their changes. It looks like the map editor is pretty friendly, however, given the 2D tile-based levels.
There are plenty of topdown games that aim to walk in Hotline Miami’s bloody footprints, but Intravenous 2 differs by going deep on tactical elements. You can stealth through the levels if you choose: enemies of vision cones, you can hide in shadows, and you can manipulate the environment by turning off lights, lockpicking doors, or using items to distract or lure enemies.
You can also tinker with your skills and weaponry. There are 29 weapons according to the Steam page – although whether that’s been updated to reflect those added in updates such as this one, I don’t know – and those weapons can be customised with suppressors, laser sights, ammo types and so on.
Perhaps most ambitiously, Intravenous 2 brags that its storyline is dynamic and changes based on your style of play. I don’t know how far it follows through with that, but I’m interested in giving it a go just because I love stealth games and tactical combat. I’ve had good experiences with topdown games like Door Kickers, and I’d be onboard with a less fiddly, more action-oriented take on a similar experience. Topdown Splinter Cell, as opposed to topdown SWAT? I dare to dream.
One day, one day I will find time to play it. For now: hey, it’s cool that its got mod support. All games should have mod support. You can find more on Steam