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It’s become apparent that The Lord of the Rings: Return of the King was developed using an engine from a starkly different game: an unnamed Tiger Woods title.
This is with thanks to Wired and Glen Schofield, who took part in a recent interview where the Striking Distance Studios’ CEO responded to questions from Twitter. In response to the question, “why don’t startup studios just make their own game engine?”, Schofield states that his teams have made engines before, but it’s a lot of hard work.
“They take years and years, especially nowadays,” which prompts Schofield to talk about his time with EA. “When I got to EA, they had a lot of different engines. We were starting to build one for Lord of the Rings.”
Two years away from launch, Schofield says that the team “looked around” and “got creative”. He explains, “Lord of the Rings is about large areas, and then a castle or fortress at the end. What’s like that? Tiger Woods.”
“Long areas, and at the end is where you go get food, and you’re done,” Schofield explains. And that’s how two plainly contrasting games that most of us would likely never pair together ended up being built from the same engine.
This is true, and then that code circled back into Tiger Woods. I remember the code for VFX in Tiger Woods PSP was from LOTR (had references to Gandalf, etc). All that for little wisps of smoke when hitting a golf ball! 🙂 https://t.co/odmTylBVUC
— Nick F ☁️🎮 @forensicgunk@mastodon.gamedev.place (@ForensicGunk) December 5, 2022
After the slither of information did the rounds on Twitter, fellow developer Nick Ferguson followed up on the information with more detail. It turns out that the code for Lord of the Rings has also circled back into Tiger Woods. “I remember the code for VFX in Tiger Woods PSP was from LOTR. All that for little wisps of smoke when hitting a golf ball!” And it just so turns out that, of course, Tiger Woods code then resulted in being littered with LOTR references.
This is quite the obscure, albeit neat, crossover in development. The Callisto Protocol might’ve launched to some rather unsavoury reviews, but it is pleasant to hear game developer’s talk in-depth about their work and how it comes together. I highly recommend the entirety of the Wired video if that’s interesting to you too!