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Special Thanks: Theo Berkley for Spanish translations, Liam Robertson for consultation, Bane and Oatngoats for taking time out of their speedrunning schedules to chat, and of course Bryan Walker for talking to us.
Research/Writing by Dr Lava
Video Editing by Luis Illingworth @HeyRaguio
Voice Over by Remix
Sources/Further Reading:
https://web.archive.org/web/20060106082957/http://ds.ign.com/mail/2005-09-19.html
http://mtv.com/news/2456007/retro-studios-answers-the-dreaded-metroid-dread-question-and-other-prime-exclusives/
https://eurogamer.net/articles/2021-06-17-nintendos-sakamoto-on-bringing-metroid-dread-back-from-the-dead
http://online.anyflip.com/evhy/atpn/mobile/index.html#p=66
https://financialpost.com/technology/gaming/nintendos-sakamoto-on-metroid-the-essence-of-the-game-is-like-a-microcosm-of-our-daily-lives
https://gamerant.com/metroid-samus-returns-producer-yoshi-sakamoto-interview/
https://hobbyconsolas.com/listas/asi-hizo-metroid-samus-returns-entrevista-yoshio-sakamoto-279253?page=1
https://hobbyconsolas.com/reportajes/asi-hizo-metroid-samus-returns-entrevista-su-director-247282
https://hobbyconsolas.com/listas/asi-hizo-metroid-samus-returns-entrevistas-director-arte-productor-278669
Sakamoto on why it’s taken so long for Metroid Dread, Samus’ character, SA-X’s influence, more
#Metroid #MetroidDread #Dread #Nintendo #Switch #NintendoSwitch