Super Mario 128 Ft. Dunkey – DidYouKnowGaming

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In this video, Did You Know Gaming takes a look at the history of a Nintendo game that unfortunately didn’t see the light of day — at least not all of it — Super Mario 128. The title saw life behind the scenes on the Nintendo 64, GameCube, and in some ways, even the Wii.

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Research/Writing by Dr. Lava
Video Editing by TheCartoonGamer

Sources/Further Reading:
https://www.ign.com/articles/2005/05/19/e3-2005-shigeru-miyamoto-interview
https://www.zeldadungeon.net/wiki/Interview:Nintendo_Power_January_1st_1996
https://www.zeldadungeon.net/wiki/Interview:Nintendo_Power_October_1st_1996
https://web.archive.org/web/20110910204624/http://www.miyamotoshrine.com/theman/interviews/0197.shtml
https://www.ign.com/articles/1997/02/07/shigeru-miyamoto-interview
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com

The 64DREAM – December 1997 Interview: Shigesato Itoi and Shigeru Miyamoto Discuss the Nintendo 64DD


https://web.archive.org/web/20110911175619/http://www.miyamotoshrine.com/theman/interviews/010698.shtml
https://web.archive.org/web/20110901094356/http://www.miyamotoshrine.com/theman/interviews/111198.shtml
http://www.nintendoworldreport.com/translation/36382/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-6-shigeru-miyamoto-speaks-about-donkey-kong-64-and-mother-3

The Making Of Super Mario 64 – full Giles Goddard interview (NGC)

Shigeru Miyamoto x Yuji Naka – Developer Interview


https://www.pikminwiki.com/File:Nintendo_Power_Pikmin_interview_page_91.jpg
https://www.zeldadungeon.net/wiki/Interview:Dengeki_GC_January_2002
https://web.archive.org/web/20011201213241/http://nintendo.cloudchaser.com/columns/index.php?view=the_galloping_gaijin&title=japan_report_029
https://www.ign.com/articles/2002/08/16/interview-shigeru-miyamoto
https://www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels
http://archive.videogamesdaily.com/news/200302/005.asp
https://archive.org/stream/nom133/NOM%20%23133_djvu.txt
https://money.cnn.com/2003/11/04/commentary/game_over/column_gaming/index.htm
https://www.diskusjon.no/topic/204907-oppdatert-miyamoto-intervju/
https://web.archive.org/web/20100419232959/http://www.miyamotoshrine.com/theman/interviews/250504.shtml
https://archive.org/stream/nom142/NOM%20%23142_djvu.txt
https://www.ign.com/articles/2004/11/29/nintendo-supports-cube
https://www.ign.com/articles/2005/03/10/gdc-2005-reggie-talks-revolution
https://www.wired.com/2005/06/the-man-who-keeps-nintendo-cool/
https://www.zeldadungeon.net/wiki/Interview:IGN_May_18th_2005_(Miyamoto)
https://www.wired.com/2005/06/the-man-who-keeps-nintendo-cool/
https://www.zeldadungeon.net/wiki/Interview:Electronic_Gaming_Monthly_September_2005_(Miyamoto)
https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault

https://wired.jp/2007/08/08/shigeru-miyamoto-2/
http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0

#Mario #Nintendo #videogamedunkey

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