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I’m an Android guy, and have been since my Sony Xperia S. I’d never sway to the iPhone side now after nearly ten years of Android phones, but my loyalty was tested when LEGO Builder’s Journey was announced as an Apple Arcade exclusive. I held true though, and now, less than two years later, LEGO
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Former Call of Duty veteran Chad Grenier, who went on to help co-found Respawn Entertainment and create Titanfall and Apex Legends, has announced his departure from Respawn after 11 years at the studio. Grenier’s most recent role involved leading the Apex Legends team. Grenier penned a farewell letter to fans, reassuring them that Apex Legends was
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The Game Awards host and organizer Geoff Keighley has responded to criticism following remarks he made to The Washington Post, suggesting that he doesn’t want to use his platform to call out Activision Blizzard‘s leadership because doing so would overshadow developers’ hard work. Many saw Keighley’s comments as him refusing to acknowledge the harrowing allegations,
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Fortnite changes faster and more dynamically than any other ongoing game. Yesterday’s epic finale to the two-year-long Chapter 2 event was again met with a radical shakeup to Fortnite’s core gameplay formula. For the start of Chapter 3 – which begins today – developer Epic Games introduces a new gameplay movement through a character who
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Fortnite is still going strong. The game was first released 4 years ago, and it had arrived on the Nintendo Switch in June of 2018. Despite its age, the game is still doing very well, and Epic Games has still been supporting the game with additional content, which is typically done by in-game seasons and
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Fights in Tight Spaces reviewed by Jarrett Green on PC. Against popular thinking, the slower, methodical pace of Fights in Tight Spaces’ card combat recreates that feeling of systematically dismantling a room full of goons that all the best action movies like Kingsman: The Secret Service present so well. #IGN #Gaming #FightsInTightSpaces
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When you’re on the hunt for a puzzle game, you kind of have to know what type in particular could satiate your needs. Are you after a real challenge that will force you to think outside of the box and beyond, or something more easy-going to just keep your mind ticking over and fill some
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I love a good space shooter, but my biggest pet peeve when playing them is endlessly circling an enemy as you try to line up a shot, chasing that target indicator at the edge of the screen until someone messes up. A few smart games have solved that issue one way or another, and Chorus’
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