Released last year, Mosa Lina is a chaotic 2D platform puzzler full of bombs and frogs and spikeballs and tentacles, all subject to real-time physics. It’s an “aggressively random” response to what the developers call the “lock-and-key” philosophy of certain immersive sims. It’s also just been Major Updated, with new two player cooperative local and
PC
There’s no greater tool in video games than a grappling hook. 2022’s Grapple Dog knew that, making it the core ability of its platforming. The ability returns in sequel Grapple Dogs: Cosmic Canines, out today, although there’s now a second character to play as for those fools who favour shooting over hooking.
There seem to be an infinite number of video game showcase streams these days, each one promising to be full of exciting indie games. Whatever my feelings about the entertainment value of these streams, I can’t deny I watch all of them, or that they introduce me to games I might have otherwise missed. Next
Wild Bastards review A mixed roguelike of comedy cowboys and surprisingly tense ghost town showdowns. Developer: Blue Manchu Publisher: Maximum Entertainment Release: Sept 12th On: Windows From: Epic Games, Steam Price: £28/$40/€40 Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Windows 10 There are cold opens and there are freezing ones. Sci-fi roguelike
Earlier today, Nic did me a great injustice by waving aside my suggestion that he write about Shroom And Gloom, because “I want to read you describing mushrooms in interesting ways”. Nic, I have no interesting ways to describe mushrooms right now. I used up all the mushroom lore I’ve ever gleaned from real-life foraging
Devil’s Hideout reviewWonky puzzles and unusual presentation aside, this horror point and click exudes an uneasy, memorable creepiness. Developer: Cosmic Void Publisher: Cosmic Void Release: Sept 10 2024 On: Windows From: Steam Price: TBA Reviewed on: Intel Core-i9-10850K, 32GB RAM, Nvidia GeForce RTX 3060, Windows 11 There’s something about mostly empty urban centers in the
Grand duchess of first-person factory sims Satisfactory has finally hit 1.0 on PC after five years in early access, introducing a “full narrative overhaul” together with some new alien technology which you can witness and boggle at via the 1.0 launch trailer, below. They’ve also announced a console version, but we don’t care for such
I recently moved to a suburban neighbourhood where there is lots of relatively “wild” parkland and a few raggedy patches of woodland. I like to walk in the woods around evening time, after a hard day of writing stupid listicles about Call Of Duty. Forests are a critical preoccupation of mine, actually – check this
Monica Harrington isn’t one of Valve’s official co-founders, but she was heavily involved in its formation and initial success – working by day as a marketing manager at Microsoft with responsibility for the games division, while helping her partner, Mike Harrington, and Gabe Newell get the Half-Life studio off the ground. In a lengthy post
Booked For The Week is our weekly chat with industry folk about the books they love, have loved, and are hoping to love in the future. Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books!
Industrial Annihilation is a mashup Planetary Annihilation (big robot armies do battle on a planet) with factory management such as Factorio (conveyor belts conveyor belts conveyor belts). When we last checked in with it back in January, it was funding via StartEngine with an ambitious eye towards a spring Early Access release. Now it’s September
Godus developer Peter Molyneux thinks that generative AI is going to be a “real game changer” in video games, and that everyone will be able to “create a game from one single prompt such as ‘Make a battle royale set on a pirate ship.'” These were among Molyneux’s predictions for where video games would be
After watching the announcement trailer for Whispers of the Eyeless, I have one request: please, do not have that voiceover in the full game. It is hammier than a hamster eating a ham sandwich in Hamburg during a performance of Hamlet. It starts with “The Whispers [of the Eyeless] call to me!!!” and does not
I’ll admit it, I downloaded the free prologue for horror game Baby Blues Nightmares mostly because I couldn’t stop giggling at the offer to “utilize the unique abilities of a toddler”, encompassing “stealth gameplay”, “survival elements” and “upgradeable abilities”. It’s as though a toddler were actually an undersung class of special operator from a Tom
In the grim darkness of the far future, there is only widescreen. No ultrawide for the moment, sadly. As and when they add support for ultrawide monitors, perhaps they should call it “ultramarinewide”. Ha ha! Ha. Anyway, here’s what’s coming in the first round of Warhammer 40,000: Space Marine 2 patches.
Black & White was a god game that frustrated more often than it delighted, but which was nevertheless delivered with enough verve and ambition to be worth playing. It’s a crying shame that it’s not currently available to buy anywhere digitally, presumably because the rights are soaked in a gutter between EA (the original publisher)
“Do not forget to turn the system off before touching anything,” says my astronaut colleague over the radio. I grab the faulty power transformer without listening, and am immediately electrocuted. Worse still, I have to hammer a quick-time button to recover. This is what it is like to be Jerry, the janitor of a cheap
Blue Protocol is a Bandai Namco-developed anime MMO which released in Japan last year, and was meant to arrive in the west at some point this year courtesy of Amazon Games. Alas, that’s no longer the case – and the game is also shutting down in Japan early next year.
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