Capcom has been mining its back catalog with various collections, remakes, and new entries in long-running franchises. Dino Crisis has, much to the chagrin of a niche in its fanbase, not been included in this IP excavation and has stayed extinct since its odd third entry. Exoprimal is not a fourth Dino Crisis and isn’t
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Fight, die, repeat. This is the fundamental gameplay loop in the majority of roguelite games on the market. How rewarding that cycle feels is paramount to creating an engaging experience that ultimately keeps players coming back. So how does Revita do? Revita’s gameplay loop is built around climbing a clock tower. Each run consists of
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Since the PlayStation 3 generation, updates released on a game’s launch day, colloquially known as Day One patches or updates, have been the norm. Sometimes they’re small, squashing a few last-minute bugs, but other times, they’re massive and nigh essential to enjoying the adventure before you.  However, Day One patches draw criticism from players excited
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There’s one particular Final Fantasy XVI development story Naoki Yoshida admits he’s unlikely ever to forget. The producer describes a particular port city the studio conceptualized. Its key feature: a colossal stretch of huge wall that runs the length of the city, separating it from the surrounding ocean and which has successfully protected those behind
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